Halo Infinite
Halolyticsv3.2 (The Revival) Demo
Deep analytics on Halo Infinite ranked arena games
Showing stats for: ChrispY MD
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Clutch Factor (0–10) — How hard you carried. Weights: K/D×2 · KDA×0.5 · Accuracy÷15 · Win bonus (+1.5 W, +1 tie, 0 L). Higher = bigger impact.3.5 / 10
Blood Trade Ratio (BTR) — damage dealt ÷ damage taken. 1.0 = even trade.1.03
Clutch Factor (0–10) — How hard you carried. Weights: K/D×2 · KDA×0.5 · Accuracy÷15 · Win bonus (+1.5 W, +1 tie, 0 L). Higher = bigger impact.
Blood Trade Ratio (BTR) — damage dealt ÷ damage taken. 1.0 = even trade.
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| # | Map | Mode | Time | Res | K | D | A | Acc | CF ![]() Clutch Factor — How hard you carried. 0–10 scale. | BTR ![]() Blood Trade Ratio (BTR) — damage dealt ÷ damage taken. 1.0 = even. | CSR |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 ↗ | Aquarius - Ranked | Assault:Neutral Bomb Ranked | Tue, Feb 17, 2026, 10:19 PM ESTFeb 18, 3:19am | L | 17 | 19 | 10 | 43.7% | 3.5 | 1.03 🩸 | 1023 (Result: -8) |
| 2 ↗ | Serenity - Ranked | Ranked:King of the Hill | Tue, Feb 17, 2026, 9:58 PM ESTFeb 18, 2:58am | W | 21 | 16 | 8 | 51.2% | 4.3 | 1.28 🩸 | 1031 (Result: +8) |
| 3 ↗ | Canopy - Ranked | Ranked:Oddball | Tue, Feb 17, 2026, 9:32 PM ESTFeb 18, 2:32am | L | 14 | 18 | 12 | 38.1% | 2.8 | 0.94 🩸 | 1023 (Result: -8) |
| 4 ↗ | Forbidden - Ranked | Ranked:Strongholds | Tue, Feb 17, 2026, 9:05 PM ESTFeb 18, 2:05am | Tie | 18 | 17 | 9 | 45% | 3.9 | 1.05 🩸 | 1031 (Result: +0) |
| 5 ↗ | Aquarius - Ranked | Ranked:CTF 3 Captures | Tue, Feb 17, 2026, 8:45 PM ESTFeb 18, 1:45am | L | 15 | 20 | 11 | 40.2% | 2.5 | 0.88 🩸 | 1031 (Result: -8) |
| 6 ↗ | Streets - Ranked | Ranked:Oddball | Tue, Feb 17, 2026, 8:22 PM ESTFeb 18, 1:22am | W | 19 | 15 | 7 | 48.3% | 4.1 | 1.15 🩸 | 1039 (Result: +8) |
| 7 ↗ | Serenity - Ranked | Assault:Neutral Bomb Ranked | Tue, Feb 17, 2026, 8:06 PM ESTFeb 18, 1:06am | L | 12 | 22 | 6 | 35.4% | 2.1 | 0.72 🩸 | 1031 (Result: -8) |
(sample data – match history unavailable)

Clutch Factor — How hard you carried. 0–10 scale.
Blood Trade Ratio (BTR) — damage dealt ÷ damage taken. 1.0 = even trade.(sample data – match history unavailable)
Chart fetches up to 200 most recent matches — click points for HaloTracker Force refresh
Halolytics LiveBoolReal-time view from your capture card (OCR). Rest of Halolytics uses Microsoft/Halo API; LiveBool supplements with live screen data so we don’t hit rate limits. Pipeline: Capture card → Laptop → Pi → Dashboard.
Start a Bool Session under Player Stats this Bool Session first. Then use Start Game Clock for each match.
Adds to the current roster for this game (doesn’t wipe). Useful when “Grab players” misses someone. The Mac kill-feed script uses this list for fuzzy matching when not using --post-all.
Stats from current game (capture card OCR). Updates when feed is connected. Team Kills is derived from killfeed OCR (not objective score).
A Bool Session is your whole stack (often 45 minutes to multiple hours). One session can contain many matches — start a Game Clock above for each game. Stats below reset per game; the bool timer keeps running.
Kill feed OCR fills this table during each game. Post-game recap can add richer stats later.
Real-time K/D over time (game clock). Avg lifetime, streaks & swings from kill-feed OCR.
Click legend items to toggle lines. Click 2 points for Δ. Double-click chart to reset zoom.
Pause to compare. Double click to reset zoom.
Refresh latency: —
Whole-session notes on the Pi. End Bool Session can save with timer + match count, or add a recap manually at the bottom.
Add Bool Session Manually
The rich layer: medals, accuracy, full stat pages — stuff live OCR often misses. Run Extract Post Game Recap after the match and scroll every tab so the Pi can capture it. Cards here merge with a quick End Game Clock snapshot below when Game ID matches.
G-20260318-221534-7892G-20260317-214205-3421Lightweight log in this browser when you End Game Clock and save — Game ID, duration, kill-feed roster. Pair with the post-game section above for the full picture when IDs line up.